Re: If I write a story for a game, could anyone make it?
Again another concept that I think BK 3 did well... usually volume instead of pitch for things that are above or below you. and while this doesn't tell you exactly whether an object or enemy is above or below you, it isn't that hard to work that out in proportion to where you yourself are standing, or if there was a height coordinate system and an field / object viewer like exists in that game where you can look through a list and see where everything is in relevance to yourself with beeps to indicate whether something is on the same height, below or above you, and what coordinates they are at as well as hp and the like. And I actually think for straight Melee the black square and JFIMA would actually not be that bad of an idea. Sure you'd only have four angles of attack on the x axis but you could also have quicker turns with control and an arrow key to turn to any of the points between cardinal directions which basically makes it a circular radius for attack. You wouldn't necessarily have to have that kind of degree and stationary based turning seen in swamp and rtr. Resident Evil was prbably the most well known for that style of turning.. and that's been phased out since forever ago. lol
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