Re: SoundRTS Modern Map1 released!

hello all
Ok lets see, for you guys who are having trouble reading it it is explained in the readme.txt file how to extract it and stuff but if not:
go to your downloads folder, go to ntm1.zip, unzip, enter the unzipped version you will find a folder called ntm1, copy this to soundrts/multi and ste it there,
then start sound rts, go to single player, start a game, then its in there.
As for mods and maps and whatnot, well, my plan is to let tis go for a bit, make 1-2 campaigns that are based on the normal footman and archers stuff.
@keywasfull... I think anyway
yes, the aggressive will not work at the moment, my faultfor not mentioning this, I just copied and pasted the passive, bugs and all tongue
anyway, thank you for the idea about the armour, that'll be fixed in its update where hopefully so will the ai.
Yes, I like your idea about researchi ng things to get certain units.
The tank idea could work but the aircrafts are based off of real crafts:
condore--not real
spitfire--ww2 aircraft that had machine guns [I think]
hurricane--ww2 bombers

there fore that couldn't work but yeah.
About mines, laugh, yes they move, it was the only way I could think to make them. But again, that is on the list of things to develop.
This release is essentially a bare basic of what I plan to do,  and the next releases will fix bugs and add interesting features.
One feature that I think you'll all like is towers, machine gun towers etc.
As for resources, well yeah there is a lot at the moment.
Finally, map to a mod? WEll, maybe. I've not actually played the crazy mod, but when I've perhaps got to v3 then I may make it into a mod.
I would advice taking off any mods before you play, I don't howmuch of a pain this would be bt yeah.
@The terminator
you posted your suggestion to theforum? what forum is that?
To conclude all suggestions are welcome and I thank you all especially keywasfull for his brilliant points.
Sincerely

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