Re: Braillemon status update!

Jayde, don't worry too much, I'm pretty used to it at this point and it doesn't really bug me (as long as you don't expect me to work full time on this without pay or something... and YES someone once suggested that!)

Anyways, Imaginatrix, since this release was the first major release you were exposed to, I think I should explain to you my development cycle.

Upon an initial release, I have a 2-4 week period in which I just let people play the game, and focus on fixing bugs. I also play the game myself to try to find bugs, although I tend to miss stuff since people play the game differently and I know about how I THINK the game should be played. I have no testers so essentially those playing the beta serve this role (and well they get to play Pokemon! What's not to love lol). I'm letting it extend further for this release due to the sheer amount of content I added.

After this period, I begin development in new areas. I should be star ting soon, since it seems like most major bugs have been worked out (although I will be taking a look at the game corner thing, I may have just screwed something up). This can be anywhere between 2 and 4 months, last release was actually in May but there were like 3 months that I wasn't working on Braillemon at all due to personal issues and events in my life (such as preparing for that thing in Bronycon).

Finally, the game is NOT a carbon copy of Pokemon Blue/Red. There are some differences. For example, there is no TM for body slam, because the TM list is (almost) the G/S/C one. Most of the minor differences are either for making navigation easier, or minor changes for things like move balance and stuff. You couldn't find Body Slam because it's not in the game like that. The sound thing may just be because the rooms are very small, although I'll take a look and see what's going on.

I thought I patched the night sound bug but I'll make sure I get that out today.

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