Re: kerkerkruip v9 tactics?
Hi Dark,
Kerkerkruip 9 isn't supposed to be much harder than Kerkerkruip 8, though we may have made some easy monsters a bit tougher. Let's walk through the topics here.
First, concering blocking and rolling. We just removed rolling from the Kerkerkruip 10 alpha, because it wasn't useful. So... a design flaw, don't bother with it. :-) Blocking can be good when you have a good shield, especially in situations where dodging might be a bad idea (such as one the bridge of doom). But it wasn't good enough, and we're improving it for Kerkerkruip 10. So if you have the idea that dodging is still the best defense, you are right. Dodge like crazy, try to keep your defensive flow at 3, and Kerkerkruip 9 becomes a bit easier.
Religion requires you to sacrifice powers. There are basically two ways of handling this. (1) Sacrifice only those powers you'll lose anyway. For instance, if you are fighting a 3rd level monster, and you already have a 1st level power, you are going to lose that 1st level power anyway. So why not sacrifice it? Of course, sacrificing makes you weaker, and you still have to kill that 3rd level monster. So the ideal strategy is to weaken the 3rd level monster, then sacrifice the 1st level power, then come back and finish the 3rd level monster.
(2) You can also try and get maximum piety. This requires you to sacrifice some powers you would have otherwise kept, weakening you in the process. But the boons can be worth it, e.g., when you are commanding a huge army of undead. In general, I think that trying to go for a "religion win" with maximum piety makes the game a lot more difficult, but also a lot of fun.
The most useful grenades are morphean (against monsters in other rooms), teleportation (against groups, like the mindslug or the fanatics of aite) and fragmentation (against groups, and also to break the concentration of someone who is attacking you). You can use smoke if y ou want to run away. A flash grenade can blind your enemies, which is a nice bonus. The rust grenade is more situational; you should only use it if you have a non-metal weapon.
Let me add that I myself almost always start with fighting a level 1 creature, then a level 2 creatures, then a level 3 creature. The 2,1,4 style sounds quite dangerous to me!
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