Re: kerkerkruip v9 tactics?

@Victor, thanks for the advice. i did believe block and roll were probably more useful than I thought so was trying to use them over the dodge/parry tactics I used in Kerkerkruip 8. As I said in the last message it'd be  nice if you could check defensive and offensive flow with a command rather than the status bar, and also get an idea of what weapons do what.

If the sort of semi unspoken intention is to go 1 2 3 4 2 1 5, then I can see how religion would be useful, I was always trying an order that didn't waste too many powers, particularly the level 3 one, but I can see how having a few piety from sacrificing powers if possible while still being able to kill higher level creatures might be worth it, though trying a max piety game could be fun as well.
In version 8 I usually found I could kill a level 2 monster most of the time with the right gear and maybe use of a handy scroll, ditto with the level 4 monster, indeed usually once I'd killed the l evel 4 monster Mallygris would be easy. Perhaps it's that lower level monsters are now more dangerous meaning that taking them out of order is harder without extra bonuses such as piety etc?

I'll give things another go while baring your advice in mind, oh, and as usual looking forward to kerkerkruip 10.

Btw, any plans for more rogues or locations in the game?

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