Re: Steampunk Neverland - Zelda-esque RPG
Hi Jyro, compliments for your work! I'm happy for this new project, for edge sound and for skout without moving. I would ask how works the maps inside the level that you told. Is a map that you can view pressing a key, and you can see the nearby objects? If I understand correctly is similar to field viewer in Shadow Line, in which pressing f you can see a map of current area, and you can see walls, pits, object, ecc pausing the real game. It is the same?
Thanks and continue on this way!
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