Re: suggestions on how to deal with destruction of a class?

@Dranelement:
yes.  The id is the key, the enemy is the value.
@Genroa:
Unless something has majorly changed in the last 6 months, no.  You have to write chunks of code in C just to get most libraries to fit BGT's pitiful DLL support.  No callback functions, no structs, no pointers to pointers.  You can't even call enough of the Windows API to open a Window and put a button in it, forget audio stuff that wants to call your code from a background thread via a callback function and stuff.  The number of C libraries you can effectively talk to completely is pathetic.
now, maybe it's been completed and is less lame, and someone feel free to correct me if that's the case.  But I looked into it for Libaudioverse and actually do have BGT's manual installed, and that's what it says.

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Alan via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector

Reply via email to