Re: suggestions on how to deal with destruction of a class?
@camlorn : a 3D sound lib is available for BGT, using FMODEx wrappers it's still in debug but it's working! How, will you tell me, because it uses a lot of structures? In fact, you only keep the reference of the structure and give it. You never give the structure as a parameter. And for things where it is an obligation, dlls have been coded to manage them
For BGT casts, you can cast a handle using : MyChildClass@ castedObj = cast<MyChildClass>(NonCastedReference); it returns null if the cast is impossible
For arrays and all, creating a SuperClass@ array lets you storing SuperClass or a subclass object references
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