Re: Swamp, zombie FPS by Aprone
Re: 712 and 721, here's my case for limiting liberty to some extent. If enough people decide that's the way to progress, the social element, the cooperative element of the game disappears. Your choices affect other people. If, as it seems, Aprone's intent was that missions should be a community-building thing that puts the reality in multi-player, then the game was out of balance and may still be. That might mean that those who are lone wolves may have to compromise their style choice for the good of the game. Or, the game could just continue to slowly leak players until you never see anyone else on when you are, players like me who enjoyed the hell out of the communal missions and find the current emphasis on solo glory to be empty.
I'd still be interested in Aprone's take and original vision on this point.
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