Re: Swamp Campaign Scripting (SCS)
Your stop timer executes before any of the events fire. You need to change the last 3 lines into this:
block time event m=0 s=10
radio=your commanding officer says, Do you copy?
stop timer
end event
When I do something like this, what I generally do is put it all into one event with a huge stack of ifs, such as:
new var script=1
+-1+block time event m=0 s=3
if script=1 then radio=Monkeydude says. Hey, [player.name]!
if script=2 then radio=Monkeydude says. What's up?
if script=2 then stop timer
if script=3 then radio=Monkeydude says. Watch out for Dires!
if script=4 then radio=Monkeydude says. I'ma hide in the truck.
if script=5 then radio=Monkeydude says. Good luck!
if script=5 then stop timer
if script=6 then radio=Monkeydude says. All right! We sure showed them!
add script by 1
set timer m=0 s=0
end event
Then events that start scenes will start the timer, and if necessa ry, set script.
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