Re: Swamp Campaign Scripting (SCS)

Those timer ifs aren't inside an event, so they get executed once, and never again.

Luckily, I did this exact thing just today:
(it's based on food in Hard Core mode, but the idea is the same):

new var food=500
+-1+block time event m=0 s=1
add food by -1
if food<0 then food=0
if food=0 then Defeat=You have starved to death. Game over.
if food=60 then play sound ambience/time60.wav
if food=30 then play sound ambience/time30.wav
if food=20 then play sound ambience/time20.wav
if food=10 then play sound ambience/time10.wav
if food=5 then play sound ambience/time05.wav
if food=4 then play sound ambience/time04.wav
if food=3 then play sound ambience/time03.wav
if food=2 then play sound ambience/time02.wav
if food=1 then play sound ambience/time01.wav
set timer m=0 s=0
end event

+-1+block pickup event -Food
add food by [random/10/100]
add item 1 3,3,[map.width],[map.he ight] -Food
end event

+-1+shiftq event food>0
say=You have [food] food.

start timer

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