Re: Anyone interested in another racing game?

Track building parser is being implemented as I write this. The sintax for building tracks is literally so simple, it will make you want to laugh out loud. However, due to the overly repetitive nature of track building in a text file due to long tracks and their tendency to have a lot of turns and straights, I'll probably end up coding up a little track builder into the game.
However, for those of you who are interested, here's the syntax. This was coppied from the beginner track, so there are numbers already in there. But basically, it's just a property, and then a space, and then a number. For straights and turns, those have a start (what square of the track it will start turning) and end (the square that the turn ends on). And the spawn setting is how fast obstacles will spawn on the track. If you use the track builder, this should be irrelevant to you.
track size 2000
maximum obstacles 50
spawn 10000
left start 281
left end 300
straight start 301
straight end 370
right start 371
right end 400


So that's all there is for now. However, as other features are added, more configurations will be as well. I just thought you'd like a bit of a preview.

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