Re: Tentative Entombed 2 Design Decisions

As far as Mac speech goes, I don't mind it interrupting. I'm not sure how you're accessing it - just calling the say terminal app or calling the NSSpeechSynthesizer class  or speaking directly through VoiceOver, but there are some ways of fixing this. The NS Speech synthesiser class has an IsSpeaking property that you should be able to check. No idea how well it works as I've recently noticed that some games like change reaction, which used to speak properly are now interrupting their messages. Could be some kind of change in Yosemite that Draconis hasn't addressed. If you're speaking through VoiceOver, I don't think there is much you can do, short of just using the speech synth directly which wouldn't be all that noticeable. Directly supporting screen readers isn't as big of a deal on the mac as it is on Windows and the few speaking audio games there are just use the synth.
I'm definitely looking forward to trying out th e mac test version, whenever it comes. There's a definite shortage of mac audio games, so the more the better.

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