Re: Survive the Wild!

Hi,
Here are my thoughts on the PK issue.
I don't see why people are saying that the game is unrealistic if you can't kill people every two seconds. If you were in a survival situation, you would want to keep as many people alive in the civilization as possible. Not because you like them, or because you're following any kind of moral code, but because the less humans there are, the less chance the species has of advancing and surviving. Of course there would be a lot of casualties, whether through disease, famine, or what have you. But this is not Lord of the Flies, Animal Farm, or the Hunger Games, guys.
I seriously can't believe this argument is dragging out for so long. I think that you start out at a distinct disadvantage. You start out with about 800 thirst. So you try to walk to the stream to get water, and you fall all over the place. This draws people who are thinking, "ha ha, look at this week noob", and so the cycle begins. It is beyond frustrating, and is why I don't play the game at the moment.
If I want a killfest, I play RTR. And I don't think that having the ability to kill players is bad in and of itself. But those of you who are preaching realism are missing the point entirely. First of all, there is no real need to loot corpses in this game. Everything you need is available to you. Just go and get it. Second, I do understand why people want to kill each other, as there isn't much to do in the game thus far. But I think if we show some patience, and let Sam work on the project as he sees fit, we're going to see a lot more things that actually belong in a survival game, such as animals, plants, weather events, etc.
I have to say that I'm a bit disappointed in the direction this game has taken. I was hoping for more of a strategy type game. That doesn't mean I want a "peaceful walk in the woods" as some of you have said, but a game in which you must balance your physical needs with your wits in order to stay alive as long as possible. In my opinion, there doesn't need to be many action elements at all in this game.
Someone mentioned a system in which players would lose things if they just run around shooting people. While it is true that the breakdown of society would also bring out all the evils of humanity, I do think it's realistic to have a karma system in place. Say you have a player whose energy is low, and they appear to be stumbling around and stuff. You could type /karma playername into the chat, and get a number based on how many times that player has killed that day. The lower the number, the more items you could give to said player. The higher the number, well, you get the idea. Because who wants to help a murderous bastard, even if they're on the brink of death?
I think these elements are coming, and, at that point, I'll probably give the game another chance. But for now, I can't make sense of a game that purports to be about survival, but is actually a bloodbath.

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