Re: Psycho Strike - New Strategy/Action game

Hi


Here's my thoughts on the game both good and bad.


At first, after playing the game only 2 or 3 times and not really knowing what I was doing, I thought it was a total ripoff to even buy in the first place, but after playing it more, and actually understanding what I was doing, I now realize that it's still a ripoff price wise, but that it's also reasonable to pay for it in the first place, especially considering the voice work, music, and sound effects.


It's also just plane fun, and really gets your heart going with it's use of fast paced action, high impact sound effects, intents music, and split second decision making in the heat of the moment.


I wish that more people would have done the same thing before posting here and letting their opinions be known, because allot of the criticisms that I'm seeing seem kind of unfounded, and are mostly based on the price of the game verses the replayability, rat her than the game it's self, and even though that's an important factor, for obvious reasons, it isn't the only one, and it's usually somewhat negotiable anyway.


I especially didn't like how some of the developers on this forum reacted to the game, calling it extremely limited, boring, and an unfinished waste of time, which, I find to be highly hypocritical, considering that most of those same people's own projects were either similar or not as good to this one, being distinguished only by the fact that they were free, which, isn't really a very good excuse in my eyes, since you'd expect someone who actually cares about the community to, if not expend the same level of effort on, than at least to use a similar work ethic with a free game as they might with a payed one.


Either way, at this point, I'd like to see more platforming and climbing elements, such as those that were shown in the Perilous Hearts concept demo that everyone was so excited about for exactly those reasons in the game before I'd consider it to be worth even 20 dollars, and for screen reader support to be integrated, or at least to have more control over SAPI speech rate and pitch within the game, along with a fuller storyline if possible, and a bit more work on the AI, to make the game a bit less spammy and beatemup.


That said, I'd pay 5 dollars easy for this game at the moment, and 10 dollars with out too much trouble, and even though I feel bad about that, considering the quality of the voice acting, music, and general idea for the game, I don't think that expecting people to pay 25 dollars for a game that, for all intents and purposes, would have been better off released either when it was a more polished product, or as an Alpha/Beta with the possibility to preorder, is either fare or realistic.

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