Re: Audio games in the Web Browser
Thanks for all the replies, I'll try to check things out (if they work on linux ).
I wrote a long post, but something glitched and I lost it...
Anyway, I found this: http://gamedev.stackexchange.com/questi … l-3d-audio
And I wanted to know if Binaural sound and HRTFs (Head-related transfer functions, see wikipedia, the forum won't let me add more links) are really that important for the game experience. I don't think html5 audio supports them (but didn't check yet)
On the other hand I read that everybody's ears are different enough so that the brain only adjusts to Binaural sound over time. HRTFs available in software are based on measurements from one fake rubber head.
So my question is, from your experience, is Binaural sound that much better than stereo with adjustment for the sound being quieter when behind you? Does it make sense to create an engine that wouldn't support binaural sound?
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