Re: Audio games in the Web Browser
Weee! I found the specification of web audio API and it has proper spacial sound built in. One more thing for free! http://webaudio.github.io/web-audio-api/#Spatialization
I finally went and read about what brython is. With all due respect - it doesn't look like a good idea to say the least. It's like "we'll let you write _javascript_ without writing _javascript_ and all that on top of an abstraction layer that you won't understand and that will slap you in the face every time you attempt something we didn't anticipate."
I saw a few abstractions on top of HTML and _javascript_ in my career and I've seen disappointed users, because it all only worked at first and sooner or later, hit the wall.
If you want to learn _javascript_ and you already are a programmer, there 9;s a very old book called "_javascript_ - the good parts" that you should start with. After that, there's an article "Two pillars of _javascript_" that explains that there are better things in life than Object Oriented programming and class hierarchies.
But back to what I wanted to say - I don't see any advantages in brython as a tool for creating browser audio games other than "you already know python". I'd aim for something more focused on putting objects in 3D space and rendering them with sound only.
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