Re: Audio games in the Web Browser

Weee! I found the specification of web audio API and it has proper spacial sound built in. One more thing for free! http://webaudio.github.io/web-audio-api/#Spatialization

I finally went and read about what brython is. With all due respect - it doesn't look like a good idea to say the least. It's like "we'll let you write _javascript_ without writing _javascript_ and all that on top of an abstraction layer that you won't understand and that will slap you in the face every time you attempt something we didn't anticipate." wink
I saw a few abstractions on top of HTML and _javascript_ in my career and I've seen disappointed users, because it all only worked at first and sooner or later, hit the wall.

If you want to learn _javascript_ and you already are a programmer, there 9;s a very old book called "_javascript_ - the good parts" that you should start with. After that, there's an article "Two pillars of _javascript_" that explains that there are better things in life than Object Oriented programming and class hierarchies.

But back to what I wanted to say - I don't see any advantages in brython as a tool for creating browser audio games other than "you already know python". I'd aim for something more focused on putting objects in 3D space and rendering them with sound only.

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