Re: Announcing release of Interceptor by Valiant Galaxy Associates
Dark,
I think the problem you're experiencing sort of ties ins with a suggestion I want to make. Right now, pressing control pauses speech, but doesn't actually flush the speech buffer. What makes this annoying is that the only thing that does after that are menu movements, but not pressing information keys. So, when the combat menu comes up and it starts reading the first item, I interrupt `speech with control, press D to get the distance, nothing happens, I press control and it continues rattling on, interceptor status sub menu, 99% this, 98% that, etc, until finally it gets to the distance that I requested. Maybe this behaviour should be changed to how this is handled in NVDA, where pressing shift pauses and resumes speech, just like how the game behaves now, while control stops speech and flushes the buffer.
The other thing I wanted to suggest is an endless/surviver mode. This could work by making subsequent levels longer and longer, possibly even having on
ly the bigger command and motherships in the later levels, or making the refuelling and rearming sequences happen less and less. I think this would add to the replay value quite a bit.
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