Re: Braillemon status update!
I appreciate all of the support. Honestly looking at things from a different perspective has helped tremendously and has really set my determination back into overdrive.
So, update on what's going on:
Fuchsia is almost done. I'm adding labels and cleaning some stuff up, such as some of the menus associated with the Safari Zone. Koga's in there too.
Surf, Strength, and Fly are all now available and their respective events for getting the HMs have been coded in.
I've added some clean up work, for example, the items menu is now split into sections such as key items, HM's, ect.
After my clean up work with Fuchsia, I'm going to fix some lingering issues such as the fact that you can hear the sound if the move misses and little stuff like that before moving onto Saffron. I'm really going to be quite challenged on how to approach Silph Co. and make that hellhole accessible but hey, I'm up for a challenge. Heh.
I also want to do a complete overhaul of how the AI works, it's pretty crappy and I think there are better ways of doing it.
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