Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Hmmm, I'm not sure I explained the pet thing correctly. What i was thinking would be something like if pets were in battle arena, you could choose one pet for the dungeon arena but had to go through all 30 or however many battles with that pet, and couldn't change again until you got to the desert arena, ditto with the jungle and undead arenas. I'm assuming that because the next Adventure to fate game will have exploring as a feature, with dungeon floors you can enter and wander around on finding traps and treasure and getting jumped on by monsters and all that jaz, the dungeon locations will be separated, either there will be floors, or there will be a "dungeon thenn town" type of setup, with the town containing your shops and character options, or at least some sort of break between successive dungeon floors where you could change pets.
Hope this makes sense.

One other thought I had is that perhaps the amount of time you must keep a pet varie s with each pet. Suppose each pet had an "attachment" meater, which dictated how happy the pet was to be away from it's new mistress/master.
Each battle, the attachment meater would get filled up a bit, and when it was full, you could change pets. This could also factor into how well the pet performed, sinse a faithful wolf might give an awesome burst of rage, but wouldn't be happy being left for quite some time, while a giant ant might be a pretty mercinary beast and quite happy to be picked up and put down, but not quite as effective.
Indeed you could even consider a system of tying the effectiveness of the pet to how long the character used it, sinse manifestly a horse and rider who've trained together  would be far more effective than one who hadn't, that  would also encourage players to take the pets into fights that their powers were not! suited for, just to continue raising their skills.

Btw, both of these thoughts were enspired by Reever my guide dog, sinse guide dogs are certainly not! either interchangeable or too happy about being abandoned, but it's also true that the more time you spend and the more things you go on training your dog, the better things get.

As for a development thread, well "general game discussion" is where such things have gone in the past, though perhaps with more developers and people making announcements and calls to sign up to closed betas and what not, maybe creating an "upcoming games room" wouldn't
be a bad idea, though the issue I see would be separating out the rampent speculation/anticipation from actual announcing big_smile.

Still, as we don't have such a room right now and perhaps won't in future, "general game discussion" is the place to post a development thread for now.

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