Re: SoundRTS and the CrazyMod (update 8.3)

Hello:
In my opinion, voice chat is impossible, because server performance.
Currently, in maps with a considerable size, when in it are hmmm aprox abobe 450 units  inclusive in local network play, the fluidity of the game decrease.

Well, about chat, @soundmud, can you remove the system, that when a player opens the chat console, the game senter in pause mode?
In all games, starcraft, age of empires, etc, when a players open qteh chat dialo, the simulation continues normally. Is a problem of user if an event occurs when He is writing a message.

This is for, when various players are playing, the games stops so mutch when two or three palyers  are sending messages.

b

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