Re: Announcing release of Interceptor by Valiant Galaxy Associates
@Vga, one way to track efficiency in the oncoming fighter would be to add information to the scan optioon in the main menu. right now, I don't use the scan option sinse computer assisted shots give me a free scan so why would i waste an action, however seeing what sort of condition an enemy fighter was in in more detail could make that option worth using.
I'm thinking here things like "electric systems at %30, ship losing power" or "cockpit at %50, pilot's life signs eratic", just like when scans are used in series like startrek to determine various details of another ship's condition.
Of course the problem at the moment is that your still in the "well what's the point sinse it's better to just get in their face and blow them up" teretory, and I would suggest this is an aspect of gameplay that needs altering to make situations where long range combat was actually a better option like closing and doing damage , ---- for example maybe give gamma or beta class that made closing with them far more difficult and necessitated long range fights (though the repare droid would need tweaking sinse otherwise a fight against a faster ship would be impossible to win), or maybe some of those battle conditions mentioned earlier.
Another option might be to reduce the amount of distance ships can travel in a turn, sinse right now you can go from 2000 meters distance right up to over a hundred thousand, ie, from right in your opponent's face to outside of weapon range in one move. if ships were limited to thirty thousand meters a move however,this would make range play far more part in the game, sinse you would actually need to fight at long range some of the time, and if you wanted to retreat and repare would need to take time disengaging rather than just flailing away.
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