Re: AudioRTS Demo
@brad
Hmm, looks like i'm going to have to take a deeper look into that stuttering issue. But on the bright side at least the audio's actually working...
For the unit, you select it by Left Clicking, and you have to Left Click again to tell it to move somewhere or attack, Right Clicking deselects the unit. I'd hoped I could put off reworking the tutorials for a new Demo, but I'll see about fixing that segment right now.
Each tile is 32 by 32 pixels which is equivalent to 1 cm, so each building is about a square of 2 or 3 cm each, which is comparable to Sighted RTS's. When it comes to RTS games though i've found using a track pad generally isn't ideal, its a lot more difficult to pan around with and tends to lack percision, although some peoples milage may vary. Trying it with a more traditional corded or wireless mouse may give you a better experience.
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