Re: Scrolling Battles Pro

Hi Mason,
I think that the demo we have so far is a pretty good start. I have noticed some lag when running, so that could always be improved. Also, using the down arrow to duck, or dodge attacks as is the case in Battle Zone would give players a good chance of defending against enemy attacks, particularly as the levels become harder to complete.
As far as expanding on the levels, you could follow the example of Death Match: Project Alpha. You could allow players to climb ladders, upgrade their weapons, and as in Psycho Strike, gain allies to help them fight off hordes of enemies. However, the maps in this game are much better than Psycho Strike and the enemies seem to be easier. However, giving people the ability to upgrade existing weapons instead of buying new ones with higher stats than your own would be a better system than the one in Psycho Strike.
It would be nice to have bases however. You could allow players to set up a base where their allies could recover , much like a safe zone in UP, or the bases in Psycho Strike. You could store weapons, ammunition, medicine, and food, should you decide to include it. Techmaster20's idea of upgrading stats using gyms and shooting ranges sounds more exciting than looking for upgrade items on the map. This way, stats could be upgraded much more efficiently and could result in being better able to deal with enemy attacks as the enemies become tougher.

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