Re: Audio Interfaces and Systems

I think that having things change pitch would imply a slope, but yeah it could use some additional information. The players footsteps when they walk could really help provide information on the kind of ground their walking on, like slopes, rocks, etc. But thats something to consider later.

Listing the current sounds and things to assign them to is a good idea, right now there only seems to be straight on/off blinking, what about including tones that are a more gradual pulse? So you could have Fast Blink, Slow Blink, and Constant Tone, with possibly a Slow Pulse and Fast Pulse, which could help flesh out the number of surfaces that can be represented.

One way to let players know about the ceiling or other extensions off screen would be to clamp a square/tone to the edge of the screen, so if a ceiling goes off to the left, the tone for the ceiling would be locked at that point on the left until you reach its edge or opposite endpoint.

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Sik via Audiogames-reflector

Reply via email to