Re: SoundRTS

@soundmud:  I've noticed the github version of soundrts is much more stable than 1.1A9.  Assuming there have been a few fixes on github to make it more stable, will these be put into 1.1A10 or at some point in the future?
@Milos:  Considering the only objective there is for multiplayer soundrts is to destroy an enemy, a non-aggression pact wouldn't make much sense.  It could be cool if you could join or leave alliances during the game, if the alliance you're trying to join agrees, but that may cause problems with upgrades as allies share upgrades.  In the end of course it's up to soundmud and whoever else may be developing the game, but what you suggest doesn't really seem like it would belong in an RTS, especially one with games as short as they are in soundrts.

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