Re: SoundRTS
@aaron77: I'm not happy with the menus either. Maybe submenus could help, and allowing key repeating to avoid repetitive key presses. The names are not a problem because you would use the player number from 1 to n (by order of creation).
Using more the command line might be a bit user unfriendly, but I'm not sure, it might be much better. I don't know what is a good interface because I fear that a menu with all the widgets to navigate is meant for sighted users, but it might be not true if the blind user builds a mental image of the screen.
Here are the console commands in the GitHub version (copy pasted from some commits):
"s 8" sets the speed to 8 times normal speed.
"r" adds 1000 resources of every type to the player.
"a 10 archer" adds 10 archers to the current square.
"a a1 10 archer" adds 10 archers to a1.
"v" triggers victory.
Selecting a map by typing its name (or as a filter) would be better too.
Anyway, since a command line interface is easier to code (more fun to experiment) and maybe even not that bad to use (and more flexible: for example you can set any speed with the console command), it might be a nice way to go.
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