Re: SoundRTS

@bcs993 Respecting the resources, of course, you can add to the game many resources as you want. See the example of the stones, included in the game.

Guys, in general, in this topic try to avoid talk about the content of the game, in this, talk about the features of the ... call it RTS engine, like terrains, groups, diplomacy, command, gameplay style, etc.

Crazymod vs vanilla is a very good compare between two contents of the same engine.

well @soundmud About the console, in personal, you've try to avoid use the console commands for play the game itself. For example, have commands for diplomacy is a good solution for experimented players, but you have to put the diplomacy things in a menu (with a not used key like f12 or f11) for these players that aren't comfortable with a console.
Other commands, for example for control units, give orders, buildings, control a group, set speed of a group of unit, aren't good ideas. Because if you implement this the game starts to convert itself on... a thing like a mud, and I guess that it isn't the idea of the game.

For cheats, of course. Delete all keystrokes that are used for enable / disable cheats. And convert it in to a console commands. And of course, enable it only in single player matches. Permit cheats ionline play is a very bad option. For example, AOE give to you an advanced option for enable the cheats on a lan/online play, but any warcraft or any starcraft, enable cheats in online play are unbelievable.

Respect the groups, o yes. Please, enable it, is a very necessary option. Is correct that current you can create pseudo groups separating in a square all the units that you want control, but after give to they a order, you can recover the control of all group, in a fast move.
With groups, for example, fastly you can do  a military group, with only attackers unit for send it to attack the oponent fortress, and other spell group, on that you put your... mages, and manage it to perform a "cast and run" while the military distract the enemy forces.

And... this is for all. @SoundMud remember that in current new alpha, you are including a better positioning 3d system, with tthe subsquares, and the range of the units.

FOr now, this is all ¡thanks for creating this topic! With that definitedly the content and the features of the game are separated things!
You do a very, very good job creating that excellent modular system!

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