Re: SoundRTS
I am running a public server running the latest github version along with the latest beta version of crazymod and crazyambiance. Really desperate for people to play against, because the AI is starting to become way too easy.
@soundmud: Generally I tend to prefer the command line, but I know most people tend to struggle with it.
Regarding formations, I personally don't see much of a need for them. As stated previously, it's not difficult sending in units in different orders to have the units with most hp entering a square first, and the less uh... durable units walking in behind them. It could be interesting if units didn't always walk at their max speeds, but had configurable speeds or a form of accelleration time so they weren't automatically and immediately running at their fastest speed, but I feel like these settings would only complicate the game. One aspect of the group concept that interests me is the ability to
have a group of soldiers do nothing more than follow another unit, for example having a group of archers following a peasant around as he exploited a goldmine.
Anyway, these are all just my thoughts, and I am really enjoying this discussion.
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