Re: Triple Triad - A tile collecting puzzle game, by Aprone

@Aprone, as to whether faith and religion can work in games, one word for you Kodp! or rather four words in one acronym, King of dragon pass!
That is of course a very different game to pawprints, and it takes the religion idea in a different direction  than  the one you have, but  if anything shows faith in a game can go together that certainly does. Actually in one respect at least Kodp is similar to pawprints in that there are no numbers in the games' events and no "wolf does so many damage" type of situations, everything needs to be thought of carefully in god terms, eg, i your ancestor's are narked with you you might find your clan having bad luck, while a shrine to the adventurer goddess is almost a necessity before you send your people out exploring, and the myths and your understanding of the culture of the Orlanthi people plays a major part in the game.
Kodp is actually not the only game I've seen it in either, not done i n such an unknowable way, though Kodp is the only one I've seen that takes the faith aspect in quite such a random direction.

So, can faith, or some relationship with the unknowable force of the universe be done in a game? certainly it can.

As to cardgames and the like, well to an extent I do see your point sinse it's difficult to make yahtzee involving on anything more than a ceribral level, however there are atmospheric touches that can be added to any game to make it more expressive.
Jim Kitchin's Hangman is a wonderful example, sinse yes, it's hangman with the classic rules and makes no bones about it, but it has some very hilarious sounds for when you get the man (or lady), hanged, as well as levels of difficulty that reflect parts of a person not just so many guesses taken.

Of course you can do more with atmosphere in some games than others just from the nature of the game, however Tripple Triad actually does better than most puzzl e games on that score, sinse after all why do the tyles have creatures from swamp and towers of war and what not, and what about the rather amusing story about your main characters' douchebuggerance at the convention?

Heck as I said, if you really! want togo down the shonan route (the anime route as you might say), and go crazy with the story with demons and aliens and robots and girls with tentacles challenging you to battles that would rock too big_smile.

On the subject of smaller games, one thing to remember is that what is small to a developer might not seem so to users. The perfect example is disney's frozen where they asically wrote about a million or so lines of code to simulate a weather system and the chrystalization of unique snowflakes so that there are apparently over fourty thousand unique snowflakes in the film, and all of them get acted upon by this amazingly complex weather symulatinng program.

And yet, to most people watching the film it would just be "well there is the snow!" while they focus on the action big_smile.

Of course this is disney who wouldn't know the term overkill if you wrapped it around a neuclear bomb, but you see my point. Castaways is a pretty big! game, so is lunimals. From a player's perspective they both take quite some understanding and playing. Of course, so is Swamp, but you see my point.

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Stevie-3 via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
  • ... AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector

Reply via email to