Hi

My project is an embedded application that is quite simple.  First screen 
must update numbers on the screen which I will use SDL for.  This will be my 
first programme in SDL and it's been a long time since using C and the 
leadtime is around 6 weeks and counting at this stage :)  So I am being 
thrown in the deep end for sure ;)

At certain times my application is required to play one of a few video 
sequences.  I would like these to be high quality (mpeg2 or 4) and also small 
in size (we are using a compact flash IDE device so storage size is very 
important).  This is where avifile comes in ;)

The ability to blit an alpha channeled png/bmp over the running video would 
be great but I'm prepared to skip this due to the short time available.

I'll look into the ffmpeg you suggested...

Thanks

Paul


On Thu,  4 Oct 2001 21:55, you wrote:
> On Thu, Oct 04, 2001 at 09:41:28PM +1000, Paul wrote:
> > Hi
> >
> > Is it possible to interface to avifile from C for use in an SDL
> > application that I am about to start?  I would also like to render the
> > video stream onto an SDL surface...It seems that avifile is dependent on
> > SDL so I was wondering if this is possible.
>
> maybe you would like to join avifile team ?
>
> we already use SDL and we believe we are doing are best with this library.
>
> what would you like to do ?
>
> > I have considered using the c++ compiler and writing my programme in
> > plain C and using C++ just for avifile stuff...C++ is a learning curve I
> > would rather
>
> hmm avifile itself is very close to the plain C except it safe it's time
> with creating function like  create_object  destroy_object  and
>
> > bypass for this particular project (short timeframe).  Would this be
> > practical?
>
> Well - there is certain 'pressure' to make this a plain C project -
> and if GNU developers will be harming g++3.0 even more - we may probably
> and up as a C project which will have C++ interface over the top of this
> for backward compatibility - but so far we have still figured ways how to
> use a build C++ files fast even with g++3.0 (this change is in
> progress and will take some time)
>
> > Any help would be appreciated, perhaps some documentation I have missed
> > or any information that can decrease my learning curve :)
>
> doc is always the problem with very limited amount of developers.
>
> also you should know there is project 'ffmpeg' which might better
> suit your needs.

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