boat looks great, however, definitly use ".bothsides = true" instead
doubling polygons.
i think cabin (maybe even rest of ship) is doubled polygon beacuse its
acting wierd (turning darkgrey actualy).

On Sep 21, 10:20 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> > - Each sail is actually two, one visible from one side and one from
> > the other
>
> best way to do it to avoid have all rendered as bothfaces.
>
> > - For some reason, all textures are flipped. I think this is because
> > Away3D use the opposite default coordinate system as Maya?
>
> yes the right handed story...
>
> > - No place in the model do vertices overlap. Every place that two
> > objects meet, the objects have a "perfect" meld, so there should be no
> > overlapping areas (but there is certainly something with the "Hud",
> > where you enter the cabin)
>
> if you just, on one of the two sails, add an extra subdivision you  
> should be fine, just from top to
> down of the sail, width about the overlaping. Do not do same on the  
> other sail, otherwize you get same fx again.
> I think just an extra 10/15 tris should do it. (based on the tri size  
> I see)
> the other trick would be export only one sail as model, add it to the  
> container and depending on rotation pass the prop pushfront or back  
> true.
> But you have already 1200+ polys, who cares about the 10/15 extra!
>
> > - We've made this to work with Normal Maps/DOT3 but Maya screws up on
> > the export of these. I think it looks pretty neat without it though.
>
> yeah, if everything was working as Away... :))
> It looks just great Jensa!
>
> Really like to see real 3D stuffs instead of 2.5D. Next step put it on  
> water???
>
> Fabrice
>
> On Sep 21, 2008, at 9:28 PM, Jensa wrote:
>
>
>
> > Hi all,
> > I'm working on a project now where I load an .OBJ file of a Sailboat
> > that is created in Maya. It's starting to come together really well:
> >http://www.flashgamer.com/a/Sail.html
>
> > I do however have some minor rendering glitches that I'd appreciate
> > some help with. Please have a look at the file and tell me if you have
> > some hints as to what may be causing the sails to flicker as the model
> > turns.
>
> > A little about the model:
> > - Each sail is actually two, one visible from one side and one from
> > the other
> > - For some reason, all textures are flipped. I think this is because
> > Away3D use the opposite default coordinate system as Maya?
> > - No place in the model do vertices overlap. Every place that two
> > objects meet, the objects have a "perfect" meld, so there should be no
> > overlapping areas (but there is certainly something with the "Hud",
> > where you enter the cabin)
> > - We've made this to work with Normal Maps/DOT3 but Maya screws up on
> > the export of these. I think it looks pretty neat without it though.
>
> > J

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