boat looks great, however, definitly use ".bothsides = true" instead doubling polygons. i think cabin (maybe even rest of ship) is doubled polygon beacuse its acting wierd (turning darkgrey actualy).
On Sep 21, 10:20 pm, Fabrice <[EMAIL PROTECTED]> wrote: > > - Each sail is actually two, one visible from one side and one from > > the other > > best way to do it to avoid have all rendered as bothfaces. > > > - For some reason, all textures are flipped. I think this is because > > Away3D use the opposite default coordinate system as Maya? > > yes the right handed story... > > > - No place in the model do vertices overlap. Every place that two > > objects meet, the objects have a "perfect" meld, so there should be no > > overlapping areas (but there is certainly something with the "Hud", > > where you enter the cabin) > > if you just, on one of the two sails, add an extra subdivision you > should be fine, just from top to > down of the sail, width about the overlaping. Do not do same on the > other sail, otherwize you get same fx again. > I think just an extra 10/15 tris should do it. (based on the tri size > I see) > the other trick would be export only one sail as model, add it to the > container and depending on rotation pass the prop pushfront or back > true. > But you have already 1200+ polys, who cares about the 10/15 extra! > > > - We've made this to work with Normal Maps/DOT3 but Maya screws up on > > the export of these. I think it looks pretty neat without it though. > > yeah, if everything was working as Away... :)) > It looks just great Jensa! > > Really like to see real 3D stuffs instead of 2.5D. Next step put it on > water??? > > Fabrice > > On Sep 21, 2008, at 9:28 PM, Jensa wrote: > > > > > Hi all, > > I'm working on a project now where I load an .OBJ file of a Sailboat > > that is created in Maya. It's starting to come together really well: > >http://www.flashgamer.com/a/Sail.html > > > I do however have some minor rendering glitches that I'd appreciate > > some help with. Please have a look at the file and tell me if you have > > some hints as to what may be causing the sails to flicker as the model > > turns. > > > A little about the model: > > - Each sail is actually two, one visible from one side and one from > > the other > > - For some reason, all textures are flipped. I think this is because > > Away3D use the opposite default coordinate system as Maya? > > - No place in the model do vertices overlap. Every place that two > > objects meet, the objects have a "perfect" meld, so there should be no > > overlapping areas (but there is certainly something with the "Hud", > > where you enter the cabin) > > - We've made this to work with Normal Maps/DOT3 but Maya screws up on > > the export of these. I think it looks pretty neat without it though. > > > J
