Pure AS3 in Flex 3. I've got a cloud of bubbles, each is comprised of 7 images evenly ranging from 8x8 to 512x512. Their encapsulated inside individual MovieClip symbols that are accessed from a SWC. I subclassed ObjectContainer3D into my own SpriteLOD, and it makes LODObjects for each sprite resolution (makes an LODObject, and immediately adds a MovieClipSprite of the right resolution), and adds all these to itself (the SpriteLOD).
So I scattered a bunch of these things in my scene, and none of them scale at all. I even tried using the scale method of ObjectContainer3D and no dice. Do I scale the MovieClipSprites somehow? Can I access their clips directly and scale that way? Or should I just shut up and use a regular Sprite2D? -Pete
