Pure AS3 in Flex 3.

I've got a cloud of bubbles, each is comprised of 7 images evenly
ranging from 8x8 to 512x512.  Their encapsulated inside individual
MovieClip symbols that are accessed from a SWC.  I subclassed
ObjectContainer3D into my own SpriteLOD, and it makes LODObjects for
each sprite resolution (makes an LODObject, and immediately adds a
MovieClipSprite of the right resolution), and adds all these to itself
(the SpriteLOD).

So I scattered a bunch of these things in my scene, and none of them
scale at all.  I even tried using the scale method of
ObjectContainer3D and no dice.  Do I scale the MovieClipSprites
somehow?  Can I access their clips directly and scale that way?  Or
should I just shut up and use a regular Sprite2D?

-Pete

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