>
> Or should I just shut up and use a regular Sprite2D?

would you? ;)

here is what you need:

http://away3d.com/livedocs/away3d/sprites/MovieClipSprite.html#rescale

set this to true and you should have no problems. you can also use the
'scaling' property to adjust the level of scaling

cheers

Rob

On Fri, Sep 26, 2008 at 7:13 PM, buganamo <[EMAIL PROTECTED]> wrote:

>
> Pure AS3 in Flex 3.
>
> I've got a cloud of bubbles, each is comprised of 7 images evenly
> ranging from 8x8 to 512x512.  Their encapsulated inside individual
> MovieClip symbols that are accessed from a SWC.  I subclassed
> ObjectContainer3D into my own SpriteLOD, and it makes LODObjects for
> each sprite resolution (makes an LODObject, and immediately adds a
> MovieClipSprite of the right resolution), and adds all these to itself
> (the SpriteLOD).
>
> So I scattered a bunch of these things in my scene, and none of them
> scale at all.  I even tried using the scale method of
> ObjectContainer3D and no dice.  Do I scale the MovieClipSprites
> somehow?  Can I access their clips directly and scale that way?  Or
> should I just shut up and use a regular Sprite2D?
>
> -Pete
>



-- 
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com

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