Sorry, here's the link: http://code.google.com/apis/maps/documentation/flash/
On Nov 6, 10:15 pm, Mango <[EMAIL PROTECTED]> wrote: > I'm not sure if this is easier or more useful, but you can use the > Google Maps API for Flash, add the object to a sprite, and set the > sprite to the background of the view: > > var view:View3D = new View3D(...); > var streetView:Sprite = //google street view API > view.background = streetView; > > In this way, transparent space will not interfere with mouse clicks as > long as you're not using something that fills the entire view (fog > filter, etc). > > Quote: > "The Google Maps API now provides a Street View service for obtaining > and manipulating the imagery used in Google Maps Street View!" > > I have no experience with street view or google maps, so this info may > be completely irrevalant or useless. :P > > On Nov 6, 9:24 pm, bakedbeing <[EMAIL PROTECTED]> wrote: > > > Heya Mango, thanks for the response. Yeah I was thinking there's ways > > to do it using Matrix math and all the values in the render scene, but > > it's well beyond me to do, and I was hoping that the data would be > > somewhere in the 3D pipeline and just need to be fished out. > > > I'm overlaying a 3D object on Google Street View, and it's moving > > pretty well with the maps, but if you completely cover the streetview > > with another div with flash on it, you can't click and drag on the > > streetview below. So I need to calculate my bottle's position, render > > it, then move my view and move/crop my swf so it's only the size of > > the drawn 3D object :) > > > On Nov 7, 2:07 pm, Mango <[EMAIL PROTECTED]> wrote: > > > > Hello! > > > > The data in these containers doesn't live long enough to access. I > > > don't think you can retrieve the properties of the objects without > > > inserting code into the Away3D classes (and the height and width > > > default to swf height and width anyway). > > > > Object3D provides objectWidth, objectHeight, and objectDepth > > > properties, and from these you can calculate with the projection the > > > width and height of the drawn graphic. Unfortunately, I do not have > > > the time (or knowledge, probably) to show you how to do this. > > > > I'm curious as to why you need these values, though. To what end does > > > resizing the swf serve? :) > > > > On Nov 6, 5:44 pm, bakedbeing <[EMAIL PROTECTED]> wrote: > > > > > Is there a way to access the graphics container in the view3D or in > > > > the session object? Something that will give me access to the sprite > > > > created for each object? > > > > > On Nov 7, 10:16 am, bakedbeing <[EMAIL PROTECTED]> wrote: > > > > > > Heya again lads! > > > > > > Is there a direct way to find a 2D bounding box for an object as > > > > > finally drawn to the view? > > > > > > I want to find the top left and bottom right of the object, so I can > > > > > crop my swf to just the edges of the object (move the view object, > > > > > resize the swf). > > > > > > I couldn't find anything in the object3D properties or in view3D. > > > > > > I was thinking a long way would be to draw the whole view to a > > > > > bitmapData object with BitmapRenderSession and trawl that for pixel > > > > > data, but I'm hoping there's something easier? A sprite object inside > > > > > Projector who's x,y, height and width (in 2D) I can grab?? > > > > > > Thanks!
