Hey thanks for the tip Rob. I've tried using getBounds on the view,
but it's giving me a bounding rectangle the size of the whole canvas.
Do you know what containers I could look at inside the object to get
something that matches the outline of our object?

On Nov 8, 12:02 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> Hey bakedbeing
>
> have you tried using the bounding radius property yet? you can access the
> containing radius of any object through the property boundingRadius. This
> doesn't give you a screen bounding box, but you could use a perspective
> calulation on the radius to get a view value and work from there.
>
> another quick hack that may be simpler to execute is just taking the
> rectangle returned from getBounds() on the view! this will give you a
> Rectangle instance that you can extract all relevant data relating to the
> bounds of the object inside.
>
> atb
>
> Rob
>
> On Fri, Nov 7, 2008 at 5:42 AM, bakedbeing <[EMAIL PROTECTED]>wrote:
>
>
>
>
>
> > Heya Mango, we were thinking the same here, but it doesn't look like
> > the actionscript API for google maps includes streetview yet, for that
> > you need to be using  a browser and javascript as far as I can tell :(
>
> > On Nov 7, 3:21 pm, Mango <[EMAIL PROTECTED]> wrote:
> > > Sorry, here's the link:
> >http://code.google.com/apis/maps/documentation/flash/
>
> > > On Nov 6, 10:15 pm, Mango <[EMAIL PROTECTED]> wrote:
>
> > > > I'm not sure if this is easier or more useful, but you can use the
> > > > Google Maps API for Flash, add the object to a sprite, and set the
> > > > sprite to the background of the view:
>
> > > > var view:View3D = new View3D(...);
> > > > var streetView:Sprite = //google street view API
> > > > view.background = streetView;
>
> > > > In this way, transparent space will not interfere with mouse clicks as
> > > > long as you're not using something that fills the entire view (fog
> > > > filter, etc).
>
> > > > Quote:
> > > > "The Google Maps API now provides a Street View service for obtaining
> > > > and manipulating the imagery used in Google Maps Street View!"
>
> > > > I have no experience with street view or google maps, so this info may
> > > > be completely irrevalant or useless. :P
>
> > > > On Nov 6, 9:24 pm, bakedbeing <[EMAIL PROTECTED]> wrote:
>
> > > > > Heya Mango, thanks for the response. Yeah I was thinking there's ways
> > > > > to do it using Matrix math and all the values in the render scene,
> > but
> > > > > it's well beyond me to do, and I was hoping that the data would be
> > > > > somewhere in the 3D pipeline and just need to be fished out.
>
> > > > > I'm overlaying a 3D object on Google Street View, and it's moving
> > > > > pretty well with the maps, but if you completely cover the streetview
> > > > > with another div with flash on it, you can't click and drag on the
> > > > > streetview below. So I need to calculate my bottle's position, render
> > > > > it, then move my view and move/crop my swf so it's only the size of
> > > > > the drawn 3D object :)
>
> > > > > On Nov 7, 2:07 pm, Mango <[EMAIL PROTECTED]> wrote:
>
> > > > > > Hello!
>
> > > > > > The data in these containers doesn't live long enough to access. I
> > > > > > don't think you can retrieve the properties of the objects without
> > > > > > inserting code into the Away3D classes (and the height and width
> > > > > > default to swf height and width anyway).
>
> > > > > > Object3D provides objectWidth, objectHeight, and objectDepth
> > > > > > properties, and from these you can calculate with the projection
> > the
> > > > > > width and height of the drawn graphic. Unfortunately, I do not have
> > > > > > the time (or knowledge, probably) to show you how to do this.
>
> > > > > > I'm curious as to why you need these values, though. To what end
> > does
> > > > > > resizing the swf serve? :)
>
> > > > > > On Nov 6, 5:44 pm, bakedbeing <[EMAIL PROTECTED]> wrote:
>
> > > > > > > Is there a way to access the graphics container in the view3D or
> > in
> > > > > > > the session object? Something that will give me access to the
> > sprite
> > > > > > > created for each object?
>
> > > > > > > On Nov 7, 10:16 am, bakedbeing <[EMAIL PROTECTED]>
> > wrote:
>
> > > > > > > > Heya again lads!
>
> > > > > > > > Is there a direct way to find a 2D bounding box for an object
> > as
> > > > > > > > finally drawn to the view?
>
> > > > > > > > I want to find the top left and bottom right of the object, so
> > I can
> > > > > > > > crop my swf to just the edges of the object (move the view
> > object,
> > > > > > > > resize the swf).
>
> > > > > > > > I couldn't find anything in the object3D properties or in
> > view3D.
>
> > > > > > > > I was thinking a long way would be to draw the whole view to a
> > > > > > > > bitmapData object with BitmapRenderSession and trawl that for
> > pixel
> > > > > > > > data, but I'm hoping there's something easier? A sprite object
> > inside
> > > > > > > > Projector who's x,y, height and width (in 2D) I can grab??
>
> > > > > > > > Thanks!
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [EMAIL PROTECTED]

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