Hey Luka
made a small change to the trunk. Tiling should work now, if you stick to
setting properties in the init object. Hopefully this will be updated in
future to include setters as well. Try something like:
sphereMaterial = new PhongBitmapMaterial(Cast.bitmap(GreenImage),
{shininess:20, specular:0.4, scaleX:0.1, scaleY:0.1, repeat:true});
cheers!
Rob
On Tue, Nov 11, 2008 at 2:01 PM, Luka Jendrasic <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Nope it dosnt work, but thanks for help.
>
> Luka
>
>
> On Tue, Nov 11, 2008 at 2:02 PM, Rob Bateman <[EMAIL PROTECTED]>wrote:
>
>> new PhongBitmapMaterial(mybitmap, {scaleX:0.1, scaleY:0.1})
>>
>> does this work?
>>
>> unfortunately there are no direct setters for these properties on
>> PhongBitmapMaterial - should probably look at changing that in future.
>>
>> atb
>>
>> Rob
>>
>>
>>
>> On Tue, Nov 11, 2008 at 10:55 AM, Luka Jendrasic <[EMAIL PROTECTED]>wrote:
>>
>>> Hi,
>>>
>>> Can someone tell me if its possible to tile PhongBitmapMaterial and if it
>>> is how?
>>>
>>> Thanks
>>> Luka
>>>
>>
>>
>>
>> --
>> Rob Bateman
>> Flash Development & Consultancy
>>
>> [EMAIL PROTECTED]
>> www.infiniteturtles.co.uk
>> www.away3d.com
>>
>
>
--
Rob Bateman
Flash Development & Consultancy
[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com