HI,
Thanks for adding this to class. I just can say this was very nice suprise
for morning :) Its working great and thank you once again.
Luka
On Tue, Nov 11, 2008 at 11:09 PM, Rob Bateman <[EMAIL PROTECTED]> wrote:
> Hey Luka
>
> made a small change to the trunk. Tiling should work now, if you stick to
> setting properties in the init object. Hopefully this will be updated in
> future to include setters as well. Try something like:
>
> sphereMaterial = new PhongBitmapMaterial(Cast.bitmap(GreenImage),
> {shininess:20, specular:0.4, scaleX:0.1, scaleY:0.1, repeat:true});
>
> cheers!
>
> Rob
>
>
> On Tue, Nov 11, 2008 at 2:01 PM, Luka Jendrasic <[EMAIL PROTECTED]>wrote:
>
>> Hi,
>>
>> Nope it dosnt work, but thanks for help.
>>
>> Luka
>>
>>
>> On Tue, Nov 11, 2008 at 2:02 PM, Rob Bateman <[EMAIL PROTECTED]>wrote:
>>
>>> new PhongBitmapMaterial(mybitmap, {scaleX:0.1, scaleY:0.1})
>>>
>>> does this work?
>>>
>>> unfortunately there are no direct setters for these properties on
>>> PhongBitmapMaterial - should probably look at changing that in future.
>>>
>>> atb
>>>
>>> Rob
>>>
>>>
>>>
>>> On Tue, Nov 11, 2008 at 10:55 AM, Luka Jendrasic <[EMAIL PROTECTED]>wrote:
>>>
>>>> Hi,
>>>>
>>>> Can someone tell me if its possible to tile PhongBitmapMaterial and if
>>>> it is how?
>>>>
>>>> Thanks
>>>> Luka
>>>>
>>>
>>>
>>>
>>> --
>>> Rob Bateman
>>> Flash Development & Consultancy
>>>
>>> [EMAIL PROTECTED]
>>> www.infiniteturtles.co.uk
>>> www.away3d.com
>>>
>>
>>
>
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [EMAIL PROTECTED]
> www.infiniteturtles.co.uk
> www.away3d.com
>