If that isn't working. You can always cheat it by using 2 different view3ds. One for the boxes, and one for everything else.

Sean

Sent from my iPhone

On Nov 23, 2008, at 1:57 PM, WoutervD <[EMAIL PROTECTED]> wrote:


Hello,

It's a very tough problem :( Thanks for the replies !
none of those methods seem to work though.
I can upload my source code for some to play around abd to see if they
can solve it. Let me first clean up the code a bit (it's damn messy!).

If there is any other way, let me know! ;)

Thanks in advance,

Wouter

On 23 nov, 20:10, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
Hey Wouter

try using the pushback property set to true on the conveyor, and the
pushfont property on the blocks set to true. If that doesn't completely remove the problem, try setting both conveyor and block objects to have
ownCanvas = true with the same pushback/pushfront settings.

cheers

Rob

On Sun, Nov 23, 2008 at 6:51 PM, Jensa <[EMAIL PROTECTED]> wrote:

Hi Wouter,
This is a classic problem and it happens since the objects on conveyor
belt are too close to the belt. Away3D and other engines often get
sorting problems in cases as this.

To solve this, either move them a little up from the conveyor or try
using the pushFront property on them. Adjusting zoom/focus/ position on
the camera may also help (or even make it worse).

J

--
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]

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