2009/3/14 Peter Kapelyan <[email protected]>

> Another possibility is to reuse any parts of your game, if you have 100
> crates and only 20 max are shown at a time, make only 20 crates and move
> them into place as you enter those areas. Reuse, Recycle, Ram usage.
>
> In general I don't think the total amount of objects you use matters much,
> unless they are all seen at the same time. Just keep a close eye on the RAM
> usage, that should tell you whether your game is getting out of hand or not
> (mostly to do with textures).
>

Thanks Peter,
>From your experience which approach is Away3D faster at dealing with? The
large "single model" approach, or a tiled solution? This is purely for level
geometry. I would definitely pool and re-use scene objects (crates for
example).

Cheers,

Rich
-- 
PHP: http://www.corephp.co.uk / Zend Certified Engineer
AS3: http://www.photonstorm.com / Full Gamer Alchemist

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