2009/3/14 Peter Kapelyan <[email protected]>
> Another possibility is to reuse any parts of your game, if you have 100 > crates and only 20 max are shown at a time, make only 20 crates and move > them into place as you enter those areas. Reuse, Recycle, Ram usage. > > In general I don't think the total amount of objects you use matters much, > unless they are all seen at the same time. Just keep a close eye on the RAM > usage, that should tell you whether your game is getting out of hand or not > (mostly to do with textures). > Thanks Peter, >From your experience which approach is Away3D faster at dealing with? The large "single model" approach, or a tiled solution? This is purely for level geometry. I would definitely pool and re-use scene objects (crates for example). Cheers, Rich -- PHP: http://www.corephp.co.uk / Zend Certified Engineer AS3: http://www.photonstorm.com / Full Gamer Alchemist
