Hi, I've been playing with Away3D and am totally impressed at what it can do.
I have a few simple questions I wondered if someone could help with? What would be the most efficient way of creating a 3D game level. I'm aware the level needs to be kept small anyway, but I'd like to know if you think it'd be better to build it as one single object (that the player is placed inside) - and let Away3D cope with culling and whatnot. Or would it be more efficient to chop it up into "pieces" and build the game level in code (ala Lego) as the player moves around it? Obviously with either route I would be extremely careful not to have too many polys in the scene at any one time. But I just wondered if there were any benefits to either approach? Will Away3D have a harder time processing one single large model vs. lots of smaller carefully placed ones? Cheers, Rich -- PHP: http://www.corephp.co.uk / Zend Certified Engineer AS3: http://www.photonstorm.com / Full Gamer Alchemist
