Bonjour! I am working on a new Away3D based project and ran into a bit of an issue with z-sorting.
I am generating a custom cube (objectContainer3D made out of six custom Planes) and applying a Perlin deformation on the mesh using AS3DMod. I would like to use the Phong shader to add realism but I found that using that shader (PhongBitmap, PhongColor, PhongMovie and even Shading) seems to show z-sorting issues. I tested this with or without the AS3Dmod. I also used the latest Away3D SVN, 2.3.3, 2.3.0, 2.2.0 to no avail. If anyone had a similar issue please let me know if you have found a fix or work around for it! I also tried view.renderer = Renderer.INTERSECTING_OBJECTS; and view.renderer = Renderer.CORRECT_Z_ORDER; without improvements. demo links below. Click and drag on white space to hover (I am using a HoverCam) click on cube faces to open close them (part of the app's flow): no deformation and ShadingColorMaterial: http://www.wemakedotcoms.com/_projects/stc09/3D/noModif/STC_Portfolio_2009_v1.html PhongBitmapMaterial + AS3DMod: http://www.wemakedotcoms.com/_projects/stc09/3D/phongBitmap/STC_Portfolio_2009_v1.html ShadingMaterial + AS3DMod: http://wemakedotcoms.com/_projects/stc09/3D/shading/STC_Portfolio_2009_v1.html Did I mention that Away3D rock? ;) Thank you, JJ
