I think that it is doable but as Fabrice points out, it depends on many
things. It is more an art of how to work with low resources (in comparison
to working with lower levels of programming where things are much faster)
than a question of Away3D vs Papervision3D. I would go with Away, but that
is a question of liking and fine tuning. You have to find a way of showing
what you want with the capabilities you have. If you use good low-poly
modeling, some clever programming resources and a good application framework
you can do something like that.
You need to think about what you ask the engine to render each frame. Where
you place the camera, the way you bring stuff from external 3d design
software, the way things are modeled in that software, the complexity of the
materials you use and how you handle memory, amongst other things are waht
you need to manage in order to achieve this.
I dont know how complex your project may actually get, but this is what I´ve
got to say about complex 3d projects in flash, its doable, not easy, but
with a lot of brains and some of knowledge you can do it.
Practically I would say: Make very good low poly 3d models, use the as3
exporter and find a way to minimize the amount of polygons you render each
frame, all this of course in a good framework and a good use of flash.

Hope it helps,
Li

On Sat, Apr 4, 2009 at 11:54 PM, caocaro <[email protected]> wrote:

>
> So Fabrice, is it possible to do projects like this? What is the
> maximum numbers of polygons that Away3D accept at once?
> Will the vizualization be too slow to charge and to "play" with ?
>
> On 3 abr, 16:54, Fabrice <[email protected]> wrote:
> > All depend howmany polys you need to see at once.
> > mostly the effort will be on the preparation you do for the job. Its
> > all case based and depending
> > on your skills as programmer and modeler...
> >
> > You can load your 3d files directly in Away as 3ds or obj or collada.
> > At the risc to repeat myself, use these only at dev time except if you
> > load models that will be updated, for the final piece use the
> > AS3Exporter.
> > You get low kb, fast loading, no loading blues and they will be on
> > screen much faster than using the external models.
> >
> > Fabrice
> >
> > On Apr 3, 2009, at 8:43 PM, Anna Caro wrote:
> >
> >
> >
> >
> >
> > > Hi All,
> >
> > > I have a project that is an architectural visualization ( a
> > > walkthroug project) that I wanted to make in flash... the problem is
> > > that some of the scenes has more than 4000 polygons (somo much more
> > > than that), papervision does not allow me to do this, does Away3D
> > > accept that much of polygons or more? What is the limit?
> > > Any suggestions? Should I split the scene and use layers or it is
> > > not possible?
> >
> > > Other question, can I export directly form 3Ds Max or do I have to
> > > use something like swift3D? What file format should it be? Collada?
> > > any other?
> >
> > > Thanks,
> >
> > > Anna- Ocultar texto entre aspas -
> >
> > - Mostrar texto entre aspas -

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