The units/pixels in Away3D makes sense if you use the primitives (like
Plane, Cube, etc).

However, If you have a custom model or object, and want to match the units,
you can use absolute scaling like this example:

http://away3d.com/examples.php?example=390

Let me know if it works for you,

-Pete

On Mon, Apr 20, 2009 at 6:40 PM, NighterNet <[email protected]> wrote:

>
> I am trying to get a idea with position and scale. I just using a the
> basic map build and the objects are bigger than position of them. Not
> sure what is goes by? pixels or units?




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