well it not matching the scale. This will be export from blender that
i be using later. All object will be link up base on same position and
scale. The next part is I need help on camera. I can't get it center
at the world. width="640" height="480". Doing a rotate around center
from cam and zooming in part. It hard what it doing some time.

On Apr 20, 6:07 pm, Peter Kapelyan <[email protected]> wrote:
> The units/pixels in Away3D makes sense if you use the primitives (like
> Plane, Cube, etc).
>
> However, If you have a custom model or object, and want to match the units,
> you can use absolute scaling like this example:
>
> http://away3d.com/examples.php?example=390
>
> Let me know if it works for you,
>
> -Pete
>
> On Mon, Apr 20, 2009 at 6:40 PM, NighterNet <[email protected]> wrote:
>
> > I am trying to get a idea with position and scale. I just using a the
> > basic map build and the objects are bigger than position of them. Not
> > sure what is goes by? pixels or units?
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

Reply via email to