well it not matching the scale. This will be export from blender that i be using later. All object will be link up base on same position and scale. The next part is I need help on camera. I can't get it center at the world. width="640" height="480". Doing a rotate around center from cam and zooming in part. It hard what it doing some time.
On Apr 20, 6:07 pm, Peter Kapelyan <[email protected]> wrote: > The units/pixels in Away3D makes sense if you use the primitives (like > Plane, Cube, etc). > > However, If you have a custom model or object, and want to match the units, > you can use absolute scaling like this example: > > http://away3d.com/examples.php?example=390 > > Let me know if it works for you, > > -Pete > > On Mon, Apr 20, 2009 at 6:40 PM, NighterNet <[email protected]> wrote: > > > I am trying to get a idea with position and scale. I just using a the > > basic map build and the objects are bigger than position of them. Not > > sure what is goes by? pixels or units? > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
