Hi Rob.

I had a look at the collada file and it looks like the mesh and camera object are children of the main scene node. Awaybuilder requires a specific scene structure, that separates these elements from each other. Currently the scene structure looks like this:

main_node/
        mesh
        camera

Mesh and camera objects currently need to be contained in the following scene structure to work with Awaybuilder:

main_node/
        section/
                cameras/
                        camera
                geometry/
                        mesh

This grouping is easily done using the Hypergraph panel. Anything left outside of this structure will not get parsed by Awaybuilder and that is why it can't find the camera. Hope that helps!

.andreas



On 27 Jul 2009, at 09:00, rob gibson wrote:


I'm having a bit of trouble loading in a maya collada scene and
rendering it using awaybuilder.

I've upload my files here:
www.robgibo.com/dev/track_scene_bin.zip

I think the problem is the collada file it's self, as when I check the
cameras available, none are returned.

Could someone point me in the right direction please?


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