ah right, i understand now, cheers.
On Jul 27, 10:03 pm, Andreas Engstrom <[email protected]> wrote: > There won't be any reference to it in the Maya docs as it is specific > to the scene structure that Awaybuilder expects. A 'section' is simply > a top level group that groups the other sub-groups cameras and > geometry. If you have already grouped cameras and geometry as listed > below, then just group the two groups together and the scene should > then be parsed correctly. > > On 27 Jul 2009, at 12:30, rob gibson wrote: > > Hey thanks for that! > > One last question, I had a look through the Maya docs, and can't find > any reference to 'section' in the hierarchy, could you tell me what it > is? > > On Jul 27, 3:30 pm, Andreas Engstrom <[email protected]> > wrote: > > > Hi Rob. > > > I had a look at the collada file and it looks like the mesh and camera > > object are children of the main scene node. Awaybuilder requires a > > specific scene structure, that separates these elements from each > > other. Currently the scene structure looks like this: > > > main_node/ > > mesh > > camera > > > Mesh and camera objects currently need to be contained in the > > following scene structure to work with Awaybuilder: > > > main_node/ > > section/ > > cameras/ > > camera > > geometry/ > > mesh > > > This grouping is easily done using the Hypergraph panel. Anything left > > outside of this structure will not get parsed by Awaybuilder and that > > is why it can't find the camera. Hope that helps! > > > .andreas > > > On 27 Jul 2009, at 09:00, rob gibson wrote: > > > I'm having a bit of trouble loading in a maya collada scene and > > rendering it using awaybuilder. > > > I've upload my files here:www.robgibo.com/dev/track_scene_bin.zip > > > I think the problem is the collada file it's self, as when I check the > > cameras available, none are returned. > > > Could someone point me in the right direction please?
