ah right, i understand now, cheers.

On Jul 27, 10:03 pm, Andreas Engstrom <[email protected]>
wrote:
> There won't be any reference to it in the Maya docs as it is specific  
> to the scene structure that Awaybuilder expects. A 'section' is simply  
> a top level group that groups the other sub-groups cameras and  
> geometry. If you have already grouped cameras and geometry as listed  
> below, then just group the two groups together and the scene should  
> then be parsed correctly.
>
> On 27 Jul 2009, at 12:30, rob gibson wrote:
>
> Hey thanks for that!
>
> One last question, I had a look through the Maya docs, and can't find
> any reference to 'section' in the hierarchy, could you tell me what it
> is?
>
> On Jul 27, 3:30 pm, Andreas Engstrom <[email protected]>
> wrote:
>
> > Hi Rob.
>
> > I had a look at the collada file and it looks like the mesh and camera
> > object are children of the main scene node. Awaybuilder requires a
> > specific scene structure, that separates these elements from each
> > other. Currently the scene structure looks like this:
>
> > main_node/
> >         mesh
> >         camera
>
> > Mesh and camera objects currently need to be contained in the
> > following scene structure to work with Awaybuilder:
>
> > main_node/
> >         section/
> >                 cameras/
> >                         camera
> >                 geometry/
> >                         mesh
>
> > This grouping is easily done using the Hypergraph panel. Anything left
> > outside of this structure will not get parsed by Awaybuilder and that
> > is why it can't find the camera. Hope that helps!
>
> > .andreas
>
> > On 27 Jul 2009, at 09:00, rob gibson wrote:
>
> > I'm having a bit of trouble loading in a maya collada scene and
> > rendering it using awaybuilder.
>
> > I've upload my files here:www.robgibo.com/dev/track_scene_bin.zip
>
> > I think the problem is the collada file it's self, as when I check the
> > cameras available, none are returned.
>
> > Could someone point me in the right direction please?

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