also, don't forget the boundingRadius property of a 3d object. this will
give you a value that is the minimum radius from the objects zero point that
contains all geometry within. work with meshes, objectcontainers, loaded
models etc.

you also have dimension values of objects from the objectWidth, objectDepth,
objectHeight getters. All these and the min/max values mentioned by Pete are
updated automatically when the geometry is modified

Rob

On Mon, Jul 27, 2009 at 6:36 PM, Peter Kapelyan <[email protected]> wrote:

> You can do a basic
>
> if(object1.distanceTo(object2.position)<100){
>
> Which will give you a "ball" type collision, or you can use the objects
> .minX,.maxX to do a "box" type coliiion, although the box isn't rotated or
> aligned to the object.
>
> Let me know if it makes sense
> -Pete
>
>
> On Mon, Jul 27, 2009 at 1:28 PM, SasMaster <[email protected]> wrote:
>
>>
>> Is there a way to check for collisions between 3d objects in away3d
>> without using physics engines.? I need only to check for the collision
>> but not to have full physics behaviors like encounters and bouncing
>> that I have in phys engines if I get collisions.
>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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