Hey Rob you wrote me about using bounding box for collision detection . And because I am stuck with this problem as no physics engine helped me , can give me an example for use of this technique?
On Mon, Jul 27, 2009 at 8:57 PM, Rob Bateman <[email protected]> wrote: > also, don't forget the boundingRadius property of a 3d object. this will > give you a value that is the minimum radius from the objects zero point that > contains all geometry within. work with meshes, objectcontainers, loaded > models etc. > > you also have dimension values of objects from the objectWidth, > objectDepth, objectHeight getters. All these and the min/max values > mentioned by Pete are updated automatically when the geometry is modified > > Rob > > > On Mon, Jul 27, 2009 at 6:36 PM, Peter Kapelyan <[email protected]>wrote: > >> You can do a basic >> >> if(object1.distanceTo(object2.position)<100){ >> >> Which will give you a "ball" type collision, or you can use the objects >> .minX,.maxX to do a "box" type coliiion, although the box isn't rotated or >> aligned to the object. >> >> Let me know if it makes sense >> -Pete >> >> >> On Mon, Jul 27, 2009 at 1:28 PM, SasMaster <[email protected]> wrote: >> >>> >>> Is there a way to check for collisions between 3d objects in away3d >>> without using physics engines.? I need only to check for the collision >>> but not to have full physics behaviors like encounters and bouncing >>> that I have in phys engines if I get collisions. >> >> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> > > > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected] > www.infiniteturtles.co.uk > www.away3d.com >
