Hi there,

I have an odd problem with a Plane which material is a BitmapMaterial.
If I keep the segmentsW and segmentsH amount low, everything is ok,
the render is really good, but as soon as I raise the number of
segmentsW and segmentsH the Plane becomes really creepy, as if the
smooth parameter of the BitmapMaterial had been deactivated. I've
tried with another BitmapData as material, as long as playing with the
sizes of the material or the plane, or its position, but the problem
persists. The thing is I'm using as3dmod and so I need a large number
of segments so the distorts keep smooth.

how could I solve the problem?

G.

Reply via email to